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#include "SDL_config.h"
#include "SDL_mutex.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_blit.h"
#include "SDL_sysvideo.h"
#include "SDL_cursor_c.h"
#include "SDL_pixels_c.h"
#include "default_cursor.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"
volatile int SDL_cursorstate = CURSOR_VISIBLE;
SDL_Cursor *SDL_cursor = NULL;
static SDL_Cursor *SDL_defcursor = NULL;
SDL_mutex *SDL_cursorlock = NULL;
void SDL_CursorQuit(void)
{
	if ( SDL_cursor != NULL ) {
		SDL_Cursor *cursor;
		SDL_cursorstate &= ~CURSOR_VISIBLE;
		if ( SDL_cursor != SDL_defcursor ) {
			SDL_FreeCursor(SDL_cursor);
		}
		SDL_cursor = NULL;
		if ( SDL_defcursor != NULL ) {
			cursor = SDL_defcursor;
			SDL_defcursor = NULL;
			SDL_FreeCursor(cursor);
		}
	}
	if ( SDL_cursorlock != NULL ) {
		SDL_DestroyMutex(SDL_cursorlock);
		SDL_cursorlock = NULL;
	}
}
int SDL_CursorInit(Uint32 multithreaded)
{
	
#ifndef IPOD
	SDL_cursorstate = CURSOR_VISIBLE;
#endif
	
	if ( SDL_defcursor == NULL ) {
		SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
					DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
						DEFAULT_CHOTX, DEFAULT_CHOTY);
		SDL_SetCursor(SDL_defcursor);
	}
	
	if ( multithreaded ) {
		SDL_cursorlock = SDL_CreateMutex();
	}
	
	return(0);
}
#ifndef SDL_LockCursor
void SDL_LockCursor(void)
{
	if ( SDL_cursorlock ) {
		SDL_mutexP(SDL_cursorlock);
	}
}
#endif
#ifndef SDL_UnlockCursor
void SDL_UnlockCursor(void)
{
	if ( SDL_cursorlock ) {
		SDL_mutexV(SDL_cursorlock);
	}
}
#endif
SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, 
					int w, int h, int hot_x, int hot_y)
{
	SDL_VideoDevice *video = current_video;
	int savelen;
	int i;
	SDL_Cursor *cursor;
	
	w = ((w+7)&~7);
	
	if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
		SDL_SetError("Cursor hot spot doesn't lie within cursor");
		return(NULL);
	}
	
	cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	savelen = (w*4)*h;
	cursor->area.x = 0;
	cursor->area.y = 0;
	cursor->area.w = w;
	cursor->area.h = h;
	cursor->hot_x = hot_x;
	cursor->hot_y = hot_y;
	cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
	cursor->mask = cursor->data+((w/8)*h);
	cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
	cursor->save[1] = cursor->save[0] + savelen;
	cursor->wm_cursor = NULL;
	if ( ! cursor->data || ! cursor->save[0] ) {
		SDL_FreeCursor(cursor);
		SDL_OutOfMemory();
		return(NULL);
	}
	for ( i=((w/8)*h)-1; i>=0; --i ) {
		cursor->data[i] = data[i];
		cursor->mask[i] = mask[i] | data[i];
	}
	SDL_memset(cursor->save[0], 0, savelen*2);
	
	if ( video->CreateWMCursor ) {
		cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
							w, h, hot_x, hot_y);
	} else {
		cursor->wm_cursor = NULL;
	}
	return(cursor);
}
void SDL_SetCursor (SDL_Cursor *cursor)
{
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;
	
	if ( ! video ) {
		return;
	}
	
	SDL_LockCursor();
	
	if ( cursor && (cursor != SDL_cursor) ) {
		
		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
			SDL_EraseCursor(SDL_VideoSurface);
		} else if ( video->MoveWMCursor ) {
			
			if ( SDL_cursor ) {
				video->ShowWMCursor(this, NULL);
			}
		}
		SDL_cursor = cursor;
	}
	
	if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
		
		if ( SDL_cursor->wm_cursor && 
	             video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) {
			SDL_cursorstate &= ~CURSOR_USINGSW;
		} else {
			SDL_cursorstate |= CURSOR_USINGSW;
			if ( video->ShowWMCursor ) {
				video->ShowWMCursor(this, NULL);
			}
			{ int x, y;
				SDL_GetMouseState(&x, &y);
				SDL_cursor->area.x = (x - SDL_cursor->hot_x);
				SDL_cursor->area.y = (y - SDL_cursor->hot_y);
			}
			SDL_DrawCursor(SDL_VideoSurface);
		}
	} else {
		
		if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
			SDL_EraseCursor(SDL_VideoSurface);
		} else {
			if ( video ) {
				video->ShowWMCursor(this, NULL);
			}
		}
	}
	SDL_UnlockCursor();
}
SDL_Cursor * SDL_GetCursor (void)
{
	return(SDL_cursor);
}
void SDL_FreeCursor (SDL_Cursor *cursor)
{
	if ( cursor ) {
		if ( cursor == SDL_cursor ) {
			SDL_SetCursor(SDL_defcursor);
		}
		if ( cursor != SDL_defcursor ) {
			SDL_VideoDevice *video = current_video;
			SDL_VideoDevice *this  = current_video;
			if ( cursor->data ) {
				SDL_free(cursor->data);
			}
			if ( cursor->save[0] ) {
				SDL_free(cursor->save[0]);
			}
			if ( video && cursor->wm_cursor ) {
				video->FreeWMCursor(this, cursor->wm_cursor);
			}
			SDL_free(cursor);
		}
	}
}
int SDL_ShowCursor (int toggle)
{
	int showing;
	showing = (SDL_cursorstate & CURSOR_VISIBLE);
	if ( toggle >= 0 ) {
		SDL_LockCursor();
		if ( toggle ) {
			SDL_cursorstate |= CURSOR_VISIBLE;
		} else {
			SDL_cursorstate &= ~CURSOR_VISIBLE;
		}
		SDL_UnlockCursor();
		if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
			SDL_VideoDevice *video = current_video;
			SDL_VideoDevice *this  = current_video;
			SDL_SetCursor(NULL);
			if ( video && video->CheckMouseMode ) {
				video->CheckMouseMode(this);
			}
		}
	} else {
		 ;
	}
	return(showing ? 1 : 0);
}
void SDL_WarpMouse (Uint16 x, Uint16 y)
{
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;
	if ( !video || !SDL_PublicSurface ) {
		SDL_SetError("A video mode must be set before warping mouse");
		return;
	}
	
	if (this->screen->pitch == 0) {
		x += this->screen->offset / this->screen->format->BytesPerPixel;
		y += this->screen->offset;
	} else {
		x += (this->screen->offset % this->screen->pitch) /
		      this->screen->format->BytesPerPixel;
		y += (this->screen->offset / this->screen->pitch);
	}
	
	if ( video->WarpWMCursor ) {
		video->WarpWMCursor(this, x, y);
	} else {
		SDL_PrivateMouseMotion(0, 0, x, y);
	}
}
void SDL_MoveCursor(int x, int y)
{
	SDL_VideoDevice *video = current_video;
	
	if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
		
		SDL_LockCursor();
		SDL_EraseCursor(SDL_VideoSurface);
		SDL_cursor->area.x = (x - SDL_cursor->hot_x);
		SDL_cursor->area.y = (y - SDL_cursor->hot_y);
		SDL_DrawCursor(SDL_VideoSurface);
		SDL_UnlockCursor();
	} else if ( video->MoveWMCursor ) {
		video->MoveWMCursor(video, x, y);
	}
}
static int palette_changed = 1;
static Uint8 pixels8[2];
void SDL_CursorPaletteChanged(void)
{
	palette_changed = 1;
}
void SDL_MouseRect(SDL_Rect *area)
{
	int clip_diff;
	*area = SDL_cursor->area;
	if ( area->x < 0 ) {
		area->w += area->x;
		area->x = 0;
	}
	if ( area->y < 0 ) {
		area->h += area->y;
		area->y = 0;
	}
	clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
	if ( clip_diff > 0 ) {
		area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
	}
	clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
	if ( clip_diff > 0 ) {
		area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
	}
}
static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
{
	const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
	int i, w, h;
	Uint8 *data, datab;
	Uint8 *mask, maskb;
	data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
	mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
	switch (screen->format->BytesPerPixel) {
	    case 1: {
		Uint8 *dst;
		int dstskip;
		if ( palette_changed ) {
			pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
			pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
			palette_changed = 0;
		}
		dst = (Uint8 *)screen->pixels +
                       (SDL_cursor->area.y+area->y)*screen->pitch +
                       SDL_cursor->area.x;
		dstskip = screen->pitch-area->w;
		for ( h=area->h; h; h-- ) {
			for ( w=area->w/8; w; w-- ) {
				maskb = *mask++;
				datab = *data++;
				for ( i=0; i<8; ++i ) {
					if ( maskb & 0x80 ) {
						*dst = pixels8[datab>>7];
					}
					maskb <<= 1;
					datab <<= 1;
					dst++;
				}
			}
			dst += dstskip;
		}
	    }
	    break;
	    case 2: {
		Uint16 *dst;
		int dstskip;
		dst = (Uint16 *)screen->pixels +
                       (SDL_cursor->area.y+area->y)*screen->pitch/2 +
                       SDL_cursor->area.x;
		dstskip = (screen->pitch/2)-area->w;
		for ( h=area->h; h; h-- ) {
			for ( w=area->w/8; w; w-- ) {
				maskb = *mask++;
				datab = *data++;
				for ( i=0; i<8; ++i ) {
					if ( maskb & 0x80 ) {
						*dst = (Uint16)pixels[datab>>7];
					}
					maskb <<= 1;
					datab <<= 1;
					dst++;
				}
			}
			dst += dstskip;
		}
	    }
	    break;
	    case 3: {
		Uint8 *dst;
		int dstskip;
		dst = (Uint8 *)screen->pixels +
                       (SDL_cursor->area.y+area->y)*screen->pitch +
                       SDL_cursor->area.x*3;
		dstskip = screen->pitch-area->w*3;
		for ( h=area->h; h; h-- ) {
			for ( w=area->w/8; w; w-- ) {
				maskb = *mask++;
				datab = *data++;
				for ( i=0; i<8; ++i ) {
					if ( maskb & 0x80 ) {
						SDL_memset(dst,pixels[datab>>7],3);
					}
					maskb <<= 1;
					datab <<= 1;
					dst += 3;
				}
			}
			dst += dstskip;
		}
	    }
	    break;
	    case 4: {
		Uint32 *dst;
		int dstskip;
		dst = (Uint32 *)screen->pixels +
                       (SDL_cursor->area.y+area->y)*screen->pitch/4 +
                       SDL_cursor->area.x;
		dstskip = (screen->pitch/4)-area->w;
		for ( h=area->h; h; h-- ) {
			for ( w=area->w/8; w; w-- ) {
				maskb = *mask++;
				datab = *data++;
				for ( i=0; i<8; ++i ) {
					if ( maskb & 0x80 ) {
						*dst = pixels[datab>>7];
					}
					maskb <<= 1;
					datab <<= 1;
					dst++;
				}
			}
			dst += dstskip;
		}
	    }
	    break;
	}
}
static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
{
	const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
	int h;
	int x, minx, maxx;
	Uint8 *data, datab = 0;
	Uint8 *mask, maskb = 0;
	Uint8 *dst;
	int dstbpp, dstskip;
	data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
	mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
	dstbpp = screen->format->BytesPerPixel;
	dst = (Uint8 *)screen->pixels +
                       (SDL_cursor->area.y+area->y)*screen->pitch +
                       SDL_cursor->area.x*dstbpp;
	dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
	minx = area->x;
	maxx = area->x+area->w;
	if ( screen->format->BytesPerPixel == 1 ) {
		if ( palette_changed ) {
			pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
			pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
			palette_changed = 0;
		}
		for ( h=area->h; h; h-- ) {
			for ( x=0; x<SDL_cursor->area.w; ++x ) {
				if ( (x%8) == 0 ) {
					maskb = *mask++;
					datab = *data++;
				}
				if ( (x >= minx) && (x < maxx) ) {
					if ( maskb & 0x80 ) {
						SDL_memset(dst, pixels8[datab>>7], dstbpp);
					}
				}
				maskb <<= 1;
				datab <<= 1;
				dst += dstbpp;
			}
			dst += dstskip;
		}
	} else {
		for ( h=area->h; h; h-- ) {
			for ( x=0; x<SDL_cursor->area.w; ++x ) {
				if ( (x%8) == 0 ) {
					maskb = *mask++;
					datab = *data++;
				}
				if ( (x >= minx) && (x < maxx) ) {
					if ( maskb & 0x80 ) {
						SDL_memset(dst, pixels[datab>>7], dstbpp);
					}
				}
				maskb <<= 1;
				datab <<= 1;
				dst += dstbpp;
			}
			dst += dstskip;
		}
	}
}
static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
{
	SDL_BlitInfo info;
	SDL_loblit RunBlit;
	
	if ( screen->map->dst != SDL_VideoSurface ) {
		return;
	}
	
	info.s_pixels = SDL_cursor->save[1];
	info.s_width = w;
	info.s_height = h;
	info.s_skip = 0;
	info.d_pixels = SDL_cursor->save[0];
	info.d_width = w;
	info.d_height = h;
	info.d_skip = 0;
	info.aux_data = screen->map->sw_data->aux_data;
	info.src = screen->format;
	info.table = screen->map->table;
	info.dst = SDL_VideoSurface->format;
	RunBlit = screen->map->sw_data->blit;
	
	RunBlit(&info);
}
void SDL_DrawCursorNoLock(SDL_Surface *screen)
{
	SDL_Rect area;
	
	SDL_MouseRect(&area);
	if ( (area.w == 0) || (area.h == 0) ) {
		return;
	}
	
	{ int w, h, screenbpp;
	  Uint8 *src, *dst;
	  
	  screenbpp = screen->format->BytesPerPixel;
	  if ( (screen == SDL_VideoSurface) ||
	          FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
		dst = SDL_cursor->save[0];
	  } else {
		dst = SDL_cursor->save[1];
	  }
	  src = (Uint8 *)screen->pixels + area.y * screen->pitch +
                                          area.x * screenbpp;
	  
	  w = area.w*screenbpp;
	  h = area.h;
	  while ( h-- ) {
		  SDL_memcpy(dst, src, w);
		  dst += w;
		  src += screen->pitch;
	  }
	}
	
	area.x -= SDL_cursor->area.x;
	area.y -= SDL_cursor->area.y;
	if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
		SDL_DrawCursorFast(screen, &area);
	} else {
		SDL_DrawCursorSlow(screen, &area);
	}
}
void SDL_DrawCursor(SDL_Surface *screen)
{
	
	if ( screen == NULL ) {
		return;
	}
	if ( SDL_MUSTLOCK(screen) ) {
		if ( SDL_LockSurface(screen) < 0 ) {
			return;
		}
	}
	SDL_DrawCursorNoLock(screen);
	
	if ( SDL_MUSTLOCK(screen) ) {
		SDL_UnlockSurface(screen);
	}
	if ( (screen == SDL_VideoSurface) &&
	     ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
		SDL_VideoDevice *video = current_video;
		SDL_VideoDevice *this  = current_video;
		SDL_Rect area;
		SDL_MouseRect(&area);
		
		if ( video->UpdateRects ) {
			video->UpdateRects(this, 1, &area);
		}
	}
}
void SDL_EraseCursorNoLock(SDL_Surface *screen)
{
	SDL_Rect area;
	
	SDL_MouseRect(&area);
	if ( (area.w == 0) || (area.h == 0) ) {
		return;
	}
	
	{ int w, h, screenbpp;
	  Uint8 *src, *dst;
	  
	  screenbpp = screen->format->BytesPerPixel;
	  if ( (screen == SDL_VideoSurface) ||
	          FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
		src = SDL_cursor->save[0];
	  } else {
		src = SDL_cursor->save[1];
	  }
	  dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
                                          area.x * screenbpp;
	  
	  w = area.w*screenbpp;
	  h = area.h;
	  while ( h-- ) {
		  SDL_memcpy(dst, src, w);
		  src += w;
		  dst += screen->pitch;
	  }
	  
	  if ( src > SDL_cursor->save[1] ) {
		SDL_ConvertCursorSave(screen, area.w, area.h);
	  }
	}
}
void SDL_EraseCursor(SDL_Surface *screen)
{
	
	if ( screen == NULL ) {
		return;
	}
	if ( SDL_MUSTLOCK(screen) ) {
		if ( SDL_LockSurface(screen) < 0 ) {
			return;
		}
	}
	SDL_EraseCursorNoLock(screen);
	
	if ( SDL_MUSTLOCK(screen) ) {
		SDL_UnlockSurface(screen);
	}
	if ( (screen == SDL_VideoSurface) &&
	     ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
		SDL_VideoDevice *video = current_video;
		SDL_VideoDevice *this  = current_video;
		SDL_Rect area;
		SDL_MouseRect(&area);
		if ( video->UpdateRects ) {
			video->UpdateRects(this, 1, &area);
		}
	}
}
FIXME:
void SDL_ResetCursor(void)
{
	int savelen;
	if ( SDL_cursor ) {
		savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
		SDL_cursor->area.x = 0;
		SDL_cursor->area.y = 0;
		SDL_memset(SDL_cursor->save[0], 0, savelen);
	}
}