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#include "SDL_config.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#define ARRAY_CHUNKSIZE	32
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;
int SDL_ThreadsInit(void)
{
	int retval;
	retval = 0;
	thread_lock = SDL_CreateMutex();
	if ( thread_lock == NULL ) {
		retval = -1;
	}
	return(retval);
}
void SDL_ThreadsQuit(void)
{
	SDL_mutex *mutex;
	mutex = thread_lock;
	thread_lock = NULL;
	if ( mutex != NULL ) {
		SDL_DestroyMutex(mutex);
	}
}
static void SDL_AddThread(SDL_Thread *thread)
{
	
	if ( !thread_lock ) {
		if ( SDL_ThreadsInit() < 0 ) {
			return;
		}
	}
	SDL_mutexP(thread_lock);
	
#ifdef DEBUG_THREADS
	printf("Adding thread (%d already - %d max)\n",
			SDL_numthreads, SDL_maxthreads);
#endif
	if ( SDL_numthreads == SDL_maxthreads ) {
		SDL_Thread **threads;
		threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
			(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
		if ( threads == NULL ) {
			SDL_OutOfMemory();
			goto done;
		}
		SDL_maxthreads += ARRAY_CHUNKSIZE;
		SDL_Threads = threads;
	}
	SDL_Threads[SDL_numthreads++] = thread;
done:
	SDL_mutexV(thread_lock);
}
static void SDL_DelThread(SDL_Thread *thread)
{
	int i;
	if ( !thread_lock ) {
		return;
	}
	SDL_mutexP(thread_lock);
	for ( i=0; i<SDL_numthreads; ++i ) {
		if ( thread == SDL_Threads[i] ) {
			break;
		}
	}
	if ( i < SDL_numthreads ) {
		if ( --SDL_numthreads > 0 ) {
			while ( i < SDL_numthreads ) {
				SDL_Threads[i] = SDL_Threads[i+1];
				++i;
			}
		} else {
			SDL_maxthreads = 0;
			SDL_free(SDL_Threads);
			SDL_Threads = NULL;
		}
#ifdef DEBUG_THREADS
		printf("Deleting thread (%d left - %d max)\n",
				SDL_numthreads, SDL_maxthreads);
#endif
	}
	SDL_mutexV(thread_lock);
	if ( SDL_Threads == NULL ) {
		SDL_ThreadsQuit();
	}
}
static SDL_error SDL_global_error;
SDL_error *SDL_GetErrBuf(void)
{
	SDL_error *errbuf;
	errbuf = &SDL_global_error;
	if ( SDL_Threads ) {
		int i;
		Uint32 this_thread;
		this_thread = SDL_ThreadID();
		SDL_mutexP(thread_lock);
		for ( i=0; i<SDL_numthreads; ++i ) {
			if ( this_thread == SDL_Threads[i]->threadid ) {
				errbuf = &SDL_Threads[i]->errbuf;
				break;
			}
		}
		SDL_mutexV(thread_lock);
	}
	return(errbuf);
}
typedef struct {
	int (SDLCALL *func)(void *);
	void *data;
	SDL_Thread *info;
	SDL_sem *wait;
} thread_args;
void SDL_RunThread(void *data)
{
	thread_args *args;
	int (SDLCALL *userfunc)(void *);
	void *userdata;
	int *statusloc;
	
	SDL_SYS_SetupThread();
	
	args = (thread_args *)data;
	args->info->threadid = SDL_ThreadID();
	
	userfunc = args->func;
	userdata = args->data;
	statusloc = &args->info->status;
	
	SDL_SemPost(args->wait);
	
	*statusloc = userfunc(userdata);
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#undef SDL_CreateThread
DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
#else
DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
#endif
{
	SDL_Thread *thread;
	thread_args *args;
	int ret;
	
	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
	if ( thread == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	SDL_memset(thread, 0, (sizeof *thread));
	thread->status = -1;
	
	args = (thread_args *)SDL_malloc(sizeof(*args));
	if ( args == NULL ) {
		SDL_OutOfMemory();
		SDL_free(thread);
		return(NULL);
	}
	args->func = fn;
	args->data = data;
	args->info = thread;
	args->wait = SDL_CreateSemaphore(0);
	if ( args->wait == NULL ) {
		SDL_free(thread);
		SDL_free(args);
		return(NULL);
	}
	
	SDL_AddThread(thread);
	
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
	ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
#else
	ret = SDL_SYS_CreateThread(thread, args);
#endif
	if ( ret >= 0 ) {
		
		SDL_SemWait(args->wait);
	} else {
		
		SDL_DelThread(thread);
		SDL_free(thread);
		thread = NULL;
	}
	SDL_DestroySemaphore(args->wait);
	SDL_free(args);
	
	return(thread);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
	if ( thread ) {
		SDL_SYS_WaitThread(thread);
		if ( status ) {
			*status = thread->status;
		}
		SDL_DelThread(thread);
		SDL_free(thread);
	}
}
Uint32 SDL_GetThreadID(SDL_Thread *thread)
{
	Uint32 id;
	if ( thread ) {
		id = thread->threadid;
	} else {
		id = SDL_ThreadID();
	}
	return(id);
}
void SDL_KillThread(SDL_Thread *thread)
{
	if ( thread ) {
		SDL_SYS_KillThread(thread);
		SDL_WaitThread(thread, NULL);
	}
}