panthema / 2013 / sound-of-sorting / sound-of-sorting-0.6.3 / src / WSortView.h (Download File)
/******************************************************************************
 * src/WSortView.h
 *
 * WSortView contains both the instrumentated array operators and draws the
 * displayed visualization.
 *
 ******************************************************************************
 * Copyright (C) 2013 Timo Bingmann <tb@panthema.net>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation, either version 3 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *****************************************************************************/

#ifndef WSORTVIEW_H
#define WSORTVIEW_H

#include <wx/wx.h>
#include <wx/thread.h>
#include <wx/log.h>

#include <vector>
#include <algorithm>

// ----------------------------------------------------------------------------

/// custom assertion (also active in release mode)
#define ASSERT(cond) do { if (!(cond)) {                \
    wxLogError(_("Assertion failed:\n%s in %s:%d"),     \
               _T(#cond), _T(__FILE__), __LINE__);      \
    wxLog::FlushActive();                               \
    abort();                                            \
} } while(0)

// ----------------------------------------------------------------------------

/// global sound processing on/off
extern bool g_sound_on;

/// multiplying g_delay with this value yields the duration a sound is sustained
extern double g_sound_sustain;

/// the SDL sound callback
void SoundCallback(void *udata, unsigned char *stream, int len);

/// reset internal state of sound generator
void SoundReset();

/// append access to start output in next sound callback
void SoundAccess(size_t i);

// ----------------------------------------------------------------------------

/// globally count the number of comparisons done on value_type
extern size_t       g_compare_count;

/// globally count the number of array access
extern size_t       g_access_count;

// custom struct for array items, which allows detailed counting of comparisons. 
class ArrayItem
{
public:
    typedef int value_type;

protected:
    value_type     value;

public:
    ArrayItem() {}

    explicit ArrayItem(const value_type& d) : value(d) {}

    ArrayItem(const ArrayItem& v) : value(v.value) {}

    // ArrayItem has no implicit data cast, because most sorting algorithms use
    // comparisons. However, radix sort and similar use the following data
    // accessor. To add sound for these, we use a separate callback.
    const value_type& get() const
    { OnAccess(*this); return value; }

    static void OnAccess(const ArrayItem& a);

    // for direct data access by visualizer
    const value_type& get_direct() const
    { return value; }

    // *** comparisons

    bool operator== (const ArrayItem& v) const
    { OnComparison(*this,v); return (value == v.value); }

    bool operator!= (const ArrayItem& v) const
    { OnComparison(*this,v); return (value != v.value); }
 
    bool operator< (const ArrayItem& v) const
    { OnComparison(*this,v); return (value < v.value); }

    bool operator<= (const ArrayItem& v) const
    { OnComparison(*this,v); return (value <= v.value); }

    bool operator> (const ArrayItem& v) const
    { OnComparison(*this,v); return (value > v.value); }

    bool operator>= (const ArrayItem& v) const
    { OnComparison(*this,v); return (value >= v.value); }

    // ternary comparison which counts just one
    int cmp(const ArrayItem& v) const
    { OnComparison(*this,v); return (value == v.value ? 0 : value < v.value ? -1 : +1); }

    int compareTo(const ArrayItem& v) const
    { return cmp(v); }

    static void OnComparison(const ArrayItem& a, const ArrayItem& b);
};

// ----------------------------------------------------------------------------

/// global delay for one step
extern double g_delay;

/// global flag when algorithm is running
extern bool g_algo_running;

/// global string of running algorithm
extern wxString g_algo_name;

class WSortView : public wxPanel
{
public:
    WSortView(wxWindow *parent, int id, class WMain_wxg* wmain);
    ~WSortView();

    class WMain*        wmain;

    void                RepaintNow();

    virtual void	OnPaint(wxPaintEvent& pe);
    virtual void	OnSize(wxSizeEvent& se);

    // paint the visualization, (dcsize is passed along due to wxMSW issues)
    void                paint(wxDC& dc, const wxSize& dcsize);

public:
    DECLARE_EVENT_TABLE();

protected:

    // *** Displayed Array Data

    /// the array data
    std::vector<ArrayItem>     m_array;

    /// maximum value in array for scaling display
    ArrayItem::value_type      m_array_max;

    /// position of very last get/set accesses (two for swaps)
    size_t      m_access1, m_access2;

    /// array of get/set accesses since last paint event
    std::vector<unsigned int> m_access_list;

    /// mutex for accesses and watch items
    wxMutex     m_mutex;

    /// custom markers in the array, set by algorithm
    std::vector<unsigned char>   m_mark;

    /// custom watched index pointers in the array, set by algorithm
    std::vector< std::pair<volatile ssize_t*,unsigned char> > m_watch;

    /// flag for sorted array
    bool        m_is_sorted;

    /// flag for step-wise processing (idle while true)
    bool        m_stepwise;

    /// semaphore for signaling steps from main thread
    wxSemaphore m_step_semaphore;

    // *** Array Functions

public:
    /// fill the array with one of the predefined data templates
    void FillData(unsigned int schema, size_t arraysize);

    /// fill a wx control with the list of predefined data templates
    void FillInputlist(wxControlWithItems* list);

    /// return whether the array was sorted
    bool IsSorted() const { return m_is_sorted; }

    /// check array after sorting algorithm
    void CheckSorted();

    /// set stepwise processing for Step button
    void SetStepwise(bool v) { m_stepwise = v; }

    /// stepwise processing for Step button
    void DoStepwise();

protected:
    /// reset the array to the given size
    void ResetArray(size_t size);

    /// called when the data fill function is finished
    void FinishFill();

    /// central access function called by each array access of the algorithms
    void OnAccess();

    /// save access to array, forwards to sound system
    void SaveAccess(size_t i);

    /// check if index matches one of the watched pointers
    unsigned char InWatchList(ssize_t idx) const;

public:
    /// return array size
    size_t size() const { return m_array.size(); }

    /// return highest element value in array
    const ArrayItem::value_type& array_max() const
    { return m_array_max; }

    /// delay algorithm time by this amount
    void DoDelay(double delay);

    /// Return an item of the array (yields sound, counting and delay)
    ArrayItem& operator[](size_t i)
    {
        ASSERT(i < m_array.size());

        if (m_access1 != i)
        {
            {
                wxMutexLocker lock(m_mutex);
                ASSERT(lock.IsOk());

                m_access1 = i;
                m_access_list.push_back(i);
            }

            // skip wait for duplicate accesses
            OnAccess();
        }

        return m_array[i];
    }

    /// Return an item of the array (yields sound and delay)
    ArrayItem& get_nocount(size_t i)
    {
        ASSERT(i < m_array.size());

        if (m_access1 != i)
        {
            {
                wxMutexLocker lock(m_mutex);
                ASSERT(lock.IsOk());

                m_access1 = i;
                m_access_list.push_back(i);
            }

            // skip wait for duplicate accesses
            --g_access_count;
            OnAccess();
        }

        return m_array[i];
    }

    /// Set an item of the array: first set then yield sound, counting and delay.
    void set(size_t i, const ArrayItem& v)
    {
        ASSERT(i < m_array.size());

        {
            wxMutexLocker lock(m_mutex);
            ASSERT(lock.IsOk());

            m_access1 = i;
            m_access_list.push_back(i);

            m_array[i] = v;
        }

        OnAccess();
    }

    /// Special function to swap the value in the array, this method provides a
    /// special visualization for this operation.
    void swap(size_t i, size_t j)
    {
        ASSERT(i < m_array.size());
        ASSERT(j < m_array.size());

        {
            wxMutexLocker lock(m_mutex);
            ASSERT(lock.IsOk());

            m_access1 = i;
            m_access2 = j;

            m_access_list.push_back(i);
            m_access_list.push_back(j);
        }

        OnAccess();
        std::swap(m_array[i], m_array[j]);
        OnAccess();
        m_access2 = -1;
    }

    /// Mark an array index with a color.
    void mark(size_t i, int color = 1)
    {
        ASSERT(i < m_array.size());
        m_mark[i] = color;
    }

    /// Swap color for two array indexes.
    void mark_swap(size_t i, size_t j)
    {
        ASSERT(i < m_array.size());
        ASSERT(j < m_array.size());

        std::swap(m_mark[i], m_mark[j]);
    }

    /// Unmark an array index.
    void unmark(size_t i)
    {
        ASSERT(i < m_array.size());
        m_mark[i] = 0;
    }

    /// Unmark all array indexes.
    void unmark_all()
    {
        m_access1 = m_access2 = -1;
        std::fill(m_mark.begin(), m_mark.end(), 0);

        wxMutexLocker lock(m_mutex);
        ASSERT(lock.IsOk());
        m_access_list.clear();
    }

    /// Highly experimental method to _track_ array live indexes. For this, the
    /// index must be marked volatile!.
    void watch(volatile ssize_t* idxptr, unsigned char color=1)
    {
        wxMutexLocker lock(m_mutex);
        ASSERT(lock.IsOk());

        m_watch.push_back( std::make_pair(idxptr,color) );
    }

    /// Release all tracked live array indexes.
    void unwatch_all()
    {
        wxMutexLocker lock(m_mutex);
        ASSERT(lock.IsOk());
        
        m_watch.clear();
    }
};

// ----------------------------------------------------------------------------

class SortAlgoThread : public wxThread
{
protected:
    class WMain*        m_wmain;
    class WSortView&    m_array;

    size_t              m_algo;

public:

    SortAlgoThread(class WMain* wmain, class WSortView& array, size_t algo);

    virtual ExitCode Entry();

    void    Exit();
};

// ----------------------------------------------------------------------------

#endif // WSORTVIEW_H
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