/* * SDLjump * (C) 2005 Juan Pedro Bol�ar Puente * * This simple but addictive game is based on xjump. Thanks for its author for * making such a great game :-) * * menu.h */ /* Copyright (C) 2003-2004, Juan Pedro Bolivar Puente SDLjump is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SDLjump is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SDLjump; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MENU_H_ #define _MENU_H_ #define MENUFADE 1000 #define NONE -1 #define IDLE 0 #define UP 1 #define DOWN 2 #define ENTER 3 #define BACK 4 /* * Usage: * The first value must be the number of options passed. If, additionally, you * want an explanatory text appearing on top of the menu, turn this value to * negative. * Examples: playMenu (3, "option1", "option2", "option3"); * playMenu (-2, "text", "option1", "option2"); */ int playMenu(graphics_t* gfx, int nops, ...); int playMenuTab(graphics_t* gfx, int nops, char **options, char **tips); void drawTip (graphics_t* gfx, char* tip); int checkMenuKeys(); void drawMenu(graphics_t* gfx, int nops, char** ops); void drawOption(graphics_t* gfx, int opt, char* option, int alpha); void mainMenu(graphics_t* gfx); void optionsMenu(graphics_t* gfx); void gfxOptionsMenu(graphics_t* gfx); void redefineKeysMenu(graphics_t* gfx); void playersNameMenu(graphics_t* gfx); char* inputMenu (graphics_t* gfx, char* txt, char* inittext, int maxWidth); void gameOptionsMenu(graphics_t* gfx); void themeMenu(graphics_t* gfx); void themeDirsMenu(graphics_t* gfx); void chooseThemeMenu(graphics_t* gfx); #endif //_MENU_H_