callback | VGServer::GraphParser< Callback > | [protected] |
edgeattr | VGServer::GraphParser< Callback > | [protected] |
getBit(int bitnum, char *bitfield) | VGServer::GraphParser< Callback > | [inline, protected, static] |
GraphParser(Callback &cb) | VGServer::GraphParser< Callback > | [inline] |
GraphParser(Callback &cb, const AttributePropertiesList &_vertexattr, const AttributePropertiesList &_edgeattr) | VGServer::GraphParser< Callback > | [inline] |
parse(Callback &cb, const ByteBuffer &bb) | VGServer::GraphParser< Callback > | [inline, static] |
parse(const ByteBuffer &bbdata) | VGServer::GraphParser< Callback > | [inline] |
parseAnimation(Callback &cb, const ByteBuffer &bb, const AttributePropertiesList &vertexattr, const AttributePropertiesList &edgeattr) | VGServer::GraphParser< Callback > | [inline, static] |
parseAnimation(const ByteBuffer &bbdata) | VGServer::GraphParser< Callback > | [inline] |
parseAnimationData(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseAnimationEdgeData(class ByteInBuffer &bb, std::vector< AnyType > &values) | VGServer::GraphParser< Callback > | [inline, protected] |
parseAnimationFrame(class ByteInBuffer &bb, unsigned int framenum) | VGServer::GraphParser< Callback > | [inline, protected] |
parseAnimationStart(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseAnimationVertexData(class ByteInBuffer &bb, std::vector< AnyType > &values) | VGServer::GraphParser< Callback > | [inline, protected] |
parseAttrlist(class ByteInBuffer &bb, class AttributePropertiesList &apl) | VGServer::GraphParser< Callback > | [inline, protected] |
parseEdgeAttrlist(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseEdgeBodyData(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseGraphProperties(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseVertexAttrlist(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
parseVertexBodyData(class ByteInBuffer &bb) | VGServer::GraphParser< Callback > | [inline, protected] |
vertexattr | VGServer::GraphParser< Callback > | [protected] |