## ## $Id$ ## srcdir = @srcdir@ top_srcdir = @top_srcdir@ top_builddir = @top_builddir@ include $(top_srcdir)/Mk/l4.base.mk PROGRAM = supertux PROGRAM_DEPS = \ $(top_builddir)/lib/l4/libl4.a \ $(top_builddir)/lib/io/libio.a \ $(top_builddir)/lib/sdi/libsdi.a \ $(top_builddir)/lib/libc/libc.a \ $(top_builddir)/lib/libstdc++/libstdc++.a \ $(top_builddir)/lib/SDL_image/libSDL_image.a \ $(top_builddir)/lib/zlib/libz.a \ $(top_builddir)/lib/png/libpng.a \ $(top_builddir)/lib/SDL/libSDL.a \ $(top_srcdir)/include/$(ARCH)/sdi.ld SRCS = \ ../$(ARCH)-crt0.S \ badguy.cpp \ bitmask.cpp \ button.cpp \ collision.cpp \ configfile.cpp \ gameloop.cpp \ gameobjs.cpp \ globals.cpp \ high_scores.cpp \ intro.cpp \ level.cpp \ leveleditor.cpp \ lispreader.cpp \ menu.cpp \ mousecursor.cpp \ music_manager.cpp \ musicref.cpp \ particlesystem.cpp \ physic.cpp \ player.cpp \ resources.cpp \ scene.cpp \ screen.cpp \ setup.cpp \ sound.cpp \ special.cpp \ sprite.cpp \ sprite_manager.cpp \ supertux.cpp \ text.cpp \ texture.cpp \ tile.cpp \ timer.cpp \ title.cpp \ type.cpp \ world.cpp \ worldmap.cpp IDLS = LIBS += -lSDL_image -lpng -ljpeg -lz -lSDL -lstdc++ -lc -lsdi -ll4 -lio -lsupc++ -lgcc_eh -lc LDFLAGS += $(PROGRAM_LDFLAGS) -T $(top_builddir)/include/$(ARCH)/sdi.ld CPPFLAGS += -I$(top_srcdir)/include/SDL -DNOOPENGL -DNO_SDLMIXER -DNO_EDITOR -DDATA_PREFIX=\"/minixfs0/supertux\" include $(top_srcdir)/Mk/l4.prog.mk